Wednesday, February 2, 2011

In Somnium Mage

This was the Mage character for "In Somnium". The main character could shift into different forms in order to complete different tasks throughout the game, so this was just one of them.

In Somnium Boy

This was the main character for my video game concept entitled "In Somnium"

Candelabra

A small hand held candelabra modeled for the game "Black Death"

The normals were created in Photoshop using a program called Ndo.

Bed

A 14th century straw bed modeled for a game called "Black Death"

Safe Room Chest

A safe room chest modeled for the a game called "Black Death"

It is used a safe room indicator, as well as an inventory holder.

Chair

A 14th Century wooden chair modeled for a game called "Black Death"

Monday, January 31, 2011

Hylian Shield

I just did this one for fun.

Link's Iconic Shield


Textures:
Diffuse


Normal


Specular

Command Center

This was for a project where we were supposed to create some sort of monitor with an animated tiff sequence applied to it as a texture.

Heres the design of the animated texture that I made for it.


Here's the Renders of it.




Lip Sync Animation Project

This was for my Intermediate 3D Modeling and Animation Class.

The goal was to model and animate a humanoid character.

We had to make them lip sync to an audio sample of our choosing, as well as use body language to act out what they were saying.

Wide Shot

Close Up


Concept Art:





3D Render:









Sunday, January 30, 2011

Low Poly Coors Light Can

Practicing low-poly modeling for in-game assets.

Poly Count: 236






Here't the textures that I made for it.

Diffuse

Normal

Specular


Gloss


Futuristic Hallway

This was me trying to create a more photo-realistic render.


Sack Boy from LittleBigPlanet

This was a 13 hour project from start to finish that i decided to do one night last year. I started at 8 pm and finished at 9 am the next morning.