This was the Mage character for "In Somnium". The main character could shift into different forms in order to complete different tasks throughout the game, so this was just one of them.
_____ Mikey C In 3d! _____
________________________________________ When I'm not playing games, I'm making them... ________________________________________
Wednesday, February 2, 2011
Candelabra
A small hand held candelabra modeled for the game "Black Death"
The normals were created in Photoshop using a program called Ndo.
The normals were created in Photoshop using a program called Ndo.
Safe Room Chest
A safe room chest modeled for the a game called "Black Death"
It is used a safe room indicator, as well as an inventory holder.
It is used a safe room indicator, as well as an inventory holder.
Monday, January 31, 2011
Command Center
This was for a project where we were supposed to create some sort of monitor with an animated tiff sequence applied to it as a texture.
Heres the design of the animated texture that I made for it.
Heres the design of the animated texture that I made for it.
Here's the Renders of it.
Lip Sync Animation Project
This was for my Intermediate 3D Modeling and Animation Class.
The goal was to model and animate a humanoid character.
We had to make them lip sync to an audio sample of our choosing, as well as use body language to act out what they were saying.
The goal was to model and animate a humanoid character.
We had to make them lip sync to an audio sample of our choosing, as well as use body language to act out what they were saying.
Wide Shot
Close Up
Concept Art:
3D Render:
Sunday, January 30, 2011
Low Poly Coors Light Can
Practicing low-poly modeling for in-game assets.
Poly Count: 236
Poly Count: 236
Here't the textures that I made for it.
Diffuse
Normal
Specular
Gloss
Sack Boy from LittleBigPlanet
This was a 13 hour project from start to finish that i decided to do one night last year. I started at 8 pm and finished at 9 am the next morning.
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